import { Msger } from "../Msger";
import { GameLocalStorage } from "../ComClass";

// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const {ccclass, property} = cc._decorator;

@ccclass
export default class HelpHandSc extends cc.Component {

    // LIFE-CYCLE CALLBACKS:

    onLoad () {
        Msger.on(Msger.on_show_help_hand, this.on_show_help_hand, this);
        Msger.on(Msger.on_add_score, this.on_add_score, this);
        this.node.active = false;
    }

    start () {

    }
    on_show_help_hand(){
        if(!this.node.active){
            this.getComponent(cc.Animation).play();
            this.node.active = true;
        }
    }
    on_add_score(){
        if(this.node.active){
            this.getComponent(cc.Animation).stop();
            this.node.active = false;
        }
    }
}
